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Then where do the compession artifacts come from? The game adds them by itself to make it look like a video file? Or it's some kind of an effect that just happens to look like a compression artifact? Say what you wish, but I think there are a few pre-rendered scenes. By pre-rendered I don't mean CGI; I simply mean it's not realtime. Even pre-rendered stuff can be done by the game engine. Anyway, I thought it was pretty much agreed that there were a few pre-rendered scenes when this was argued last time.

Is it even important whether there are a couple of pre-rendered scenes or not if most are realtime anyway?