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Eurogamer is much more positive on the controls though

Tsujimoto couldn't tell us anything about which new weapon sets will feature in Tri, but the demo missions offered us a choice between the staple greatsword, shortsword, hammer and crossbow (although our beloved gunlance was, lamentably, nowhere to be seen at this stage). The Wii controls, encouragingly, worked perfectly - swinging the greatsword felt satisfyingly natural, and the timing is generous enough to ensure that you can't accidentally mess up a combo attack with an unintentional movement.

The A button serves the same function as swinging the remote for the exercise-phobic, and the game will support the Classic Controller as well. There is no arbitrary waggling shoehorned into Monster Hunter 3 - casual gamers may well love Monster Hunter in Japan, but Capcom clearly isn't about to infuriate the series' hardcore players by forcing them to use motion controls.

Guess it's polarizing.