By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lost tears of Kain said:
...

Thats what they said about it till it gave metroid a good score, now they picking on gamespot.

Seriously anyone else not see this

 



1up Review (the best of)

 

"The funny thing is, playing Metroid Prime 3: Corruption almost six years later, it often does feel like the same game. Fortunately, that's a compliment: the franchise may have lost its spot on the bleeding-edge of modern gaming, but the changes Corruption makes to the series' rock-solid core still add up to something special."

Sprinkle in simple lock-and-key-style puzzles and epic boss battles and you've got Prime in a nutshell."

"But as with any first-party Wii game, Corruption shakes up (or waggles side-to-side) this tried-and-true formula a bit, mostly in terms of control ... Imagine your standard PC shooter mouse-and-keyboard setup, plus a view lock-on system (Z button), and crosshair that doesn't always stay in the middle of the screen."

"Confused? Don't worry, it probably won't click until you try it yourself, and even then, the first couple hours are disorienting. But given time (and a couple menu tweaks -- the "advanced" sensitivity option helps a lot), frustration melts into appreciation for what this new setup makes possible: kick-ass combat."

"And if it's all too much, you can always opt for the old, simpler setup (though maybe you should just stick to Wii Play...wuss.)"

"Other minor control issues sadly have no easy fix -- the Wii-mote's directional pad (down launches missiles) and minus button (used to switch visors -- more on those later) were not designed for use in the heat of fast action like Corruption's combat. Retro made a brave attempt to minimize the impact of the Wii's low button count by doing away with weapon swapping (missiles gain ice power, your beam adds new properties on top of old), and again, the scheme works better with practice, but you'll finish the game still wishing it had a couple more buttons to work with."

"Enough of the quibbles -- let's get into Corruption's major accomplishment: the graphics. Or should I say, the artwork."

 "Amazing as it is to say about a Wii game, Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower."

"Speaking of seeing rooms multiple times, fans will be happy to hear that backtracking is generally improved, with a couple exceptions: a confusing system of identical-looking bridges on one planet, and a major fetch-quest errand tacked on near the end of the game (no one got the memo about Prime 2's infamously lame key-gathering?)".

"On the other hand, making scans more valuable encourages players to miss out on that art I was gushing about. If you're like me, you'll waste a good chunk of time wandering through Corruption with its breathtaking environments reduced to a gray-and-black mishmash, searching for big blue or red objects to scan. Walking into any new enemy or room your first thought is not to appreciate it, but, again, to scan everything. Also, being forced to analyze anything just to use it (like a door, so you can then open it), is just plain weak. Thankfully that's rare, as are my other complaints with ship-travel delays and the lag when jumping in morph ball mode."

 "On the whole, Corruption takes advantage of the Wii's biggest strength (with its unique controls), and minimizes its greatest weakness (through astounding art direction), while otherwise maintaining or improving upon the high standards and overall polish the series is known for. No predictions for six years down the road this time, just one for this fall: load a fresh pair of batteries into the controller, dust off the Wii, and surrender a week of your life to Corruption -- you won't be sorry"

 

Does that sound like a 9 review at all? 40% of the text is just complaints. The issue is not that every Wii game is badly reviewed by all sites, but some major games (especially on GS and 1up) get critics that does not make sense. Compare some other games scores at the same sites. A crosswords game for DS got a 8 at GS and Perfect Dark Zero got a 9. Is PDZ the same material as Bioshock or better than MP3? For fuck`s sake, no. IMO Wario for the Wii is the weakest in the serie (not a bad game), does it deserve a 9.1? Does Shenmue deserve a 6.8? Is Chrono Cross (the worst RPG ever made) one of the 4 perfect games like GS say?

Some scores does not match the text or just reflect the reviewer bias. You should never get a guy like Jeff (who thinks Tony Hawk 3 is worthy of a 10) to review a Zelda game. Come on, some of the guys at GS do not like Half Life (and even rate HALO 2 better).

I would never review a racing game because I could not tell a bad game from a good one. The same should apply for these guys at GS and 1up. IGN is less Wii biased because there is a Wii section on the site and they have less prejudices against motion controls. Even so, get those guys to review HALO 3 and they would say the game is boring, repetive and uninspiring. I hope you guys get my point. 

 



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."