| zleep said: Not really, a SF4 port wouldnt be that expensive either I believe. At least the theory of them not making a SF4 version for the Wii because of controls has ben disproven. Now it's to be expected that a SF4 version will make it on the Wii now that we know they will release games that don't support the Wiimote at all. That would be the most logical thing after saying that they will never release a game that wouldnt be played by 100% of the userbase. If not, this game is just a quick cash in. |
You don't think it would be expensive to either create, or massively overhaul an entire engine while creating an entirely new set of art assets so it can run well on the Wii? PS2 to Wii ports are easy to pop out. Porting down to the Wii from the PS360 can be troublesome as seen with Dead Rising Wii.







