misterd said:
The newness thing dogs all sequels, and to some degree deservedly. I remember the unadulterated joy I had in Goldeneye over little things like the body-part specific hit animations and the sniper rifle. Also was the first FPS I played where stealth was often more important than just shooting things. The newness of these experiences greatly elevated my enjoyment of the game. However, all these have now become defacto standards in every FPS, and the effect is considerably muted. As for "too easy for the controls", I think they could have phrased it better. I think they would havepreferred the game to be more difficult in order to keep up with the "easier" controls - ie faster enemies or more enemies, or need for more precise aiming) |
The newness does NOT hurt reviews for all sequels. At least not on Gamespot. I already listed: Ratchet and Clank games don't seem to be affected by the fact that nothing changes between them. Nor does Halo 2, Call of Duty 2 and 3, Metal Gear Solid 3 and Subsistence, Madden 08, GTA3 and it's various nearly identical reproductions, Dead or Alive 4, Guitar Hero 2, Half-Life 2, Ninja Gaiden Sigma, oh and about 100 other games that are identical or nearly identical to their predecessors yet scored higher than them, and higher Metroid Prime 3. Are you seriously going to try and tell me that ANY of those games changed more than was changed in Metroid Prime 3?
As far as the difficulty, they obviously didn't play it on the advanced difficulty setting that you unlock after beating the game. Everyone who did played it says it was very challenging. IGN hasn't even been able to beat it yet.








