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heruamon said:
If the estimate for multiplatform cost to be only 10% more, than the answer is no...I don't see developers going exclsuive, without some stimilus from Sony/M$ to help cover the cost for timed exclusives.

The cost is way more than 10%. Just the license for the unreal engine from Epic may cost you close to that before you even started to write the first line of code.

Then there is the specific platform optimizations, the double testing, the double media purchases, the delay to the schedule, the specialized PS3 skills.

Way more than 10%. Nothing short of 30%.

 



Prediction made on 11/1/2008:

Q4 2008: 27M xbox LTD, 20M PS3 LTD . 2009 sales: 11M xbox,  9M PS3