| Kyros said: VERY VERY FAR from realism of any sort when it came to graphics Because of that I sad "SLIGHTLY more realistic". Yes levels were for designed for jumping but nevertheless you first started at the bottom, than jumped over houses, later you were in the palace and in the end at the top of the highest towers. It gave you the impression you were doing something. The new game essentially said here you have 4 enemies, 4 jump areas, have fun. Takes away the atmosphere. had they been anything more realistic and the game would have outright sucked Bah humbug. The by far most beautiful area was the area around the temple which was also the most realistic. The cartoon characters looked out of place and some of the jumping areas could have also fit into Banjo, for example the ensemble of floating spheres at the alchimist. It always got beautiful if you could see water, sand, mountains in the background which had a slight cartoon look but not too much. only rivaled by World of Goo Now your trolling to make a point Fair enough. |
So I see you didn't mean the original PoP, but Sands of Time. Which does bring up a point. The actual original PoP, with it's horribily pixelated graphics and whatnot, is still a better game today than about 98% of the games that come out, regardless of graphics, shadows, physics, and all that jazz. Also I'm not trolling with WoG, every time I launch it I'm amazed, eventhough my nVidia driver complains about it completely ruining my resolutions.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835









Fair enough.