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Kyros said:
A style that is more realistic might not fit with the high action setting.


I don't know, PoP did look amazing and it would be unfair to say its problems were coming from the artstyle but I think some of it belonged together.

The original PoP was a fairy tale, pretty classic with slightly more realistic graphics and the environment was a city were you slowly got higher. Starting at the bottom and in the end you were up in the highest areas sometimes looking down Pretty amazing.
The current PoP had a weird story about corruption/fertility (whatever who cares), the areas didn't even pretend to be anything other than jump&run environments in different colors (apart from the temple area which looked amazing). Everything was beautiful but meaningless. I was slightly disappointed.

A more realistic and less abstract approach would have benefited the game.

 

I don't know what original PoP you were playing, but the one I played was VERY VERY FAR from realism of any sort when it came to graphics. In fact they didn't even ty to hide the fact the evironment was meant solely for jumping and other such puzzles. In the new PoP the graphics were the best part of the gameplay by far, had they been anything more realistic and the game would have outright sucked. The most interesting part was traversing these very unique looking environments, if it was realistic it wouldn't have been even half as good doing the puzzles. It had the best "graphics" this year, only rivaled by World of Goo. God is that game absolutely fantastic.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835