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I guess I'm the one that always sees the flaws.

There seems to be a perspective issue going on (assuming this is in-game footage and not pre-rendered CG). If so, I'm wondering if that is something that didn't quite make the leap when the Unreal Engine was ported to the Wii.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.