>To people wondering why OoT was so great:
>1) Defined a 3d Adventure game, and pretty much help build the foundation for what a 3D game should be like alone with Mario 64
Mario 64 came out over 2 years before Zelda: OoT. There were also plenty of other 3D adventure games that came out before OoT as well (Tomb Raider comes to mind). The foundation was built long before Zelda appeared.
>2) Invented the lock on system that has been seen in countless games since.
It didn't invent the lock-on system, other videogames had it years before OoT did. Tomb Raider which I previously mentioned had it 2 years before OoT. Sega games had it a year or two before that. There are likely games I'm not aware of that had lock-on before that.
>3) (at the time) Brilliant graphics unmatched by anything
I guess you didn't own a good computer at that time...
>4) Successfully took one of the biggest franchises in history into 3D
What does that have to do with anything?
>5) Impressive Story and very climatic ending
Impressive story? LOL are you kidding? It's one of the most cliche ridden stories out there. Let me guess, you didn't think you'd be going to different dungeons and then facing Ganondorf at the end? The story was one of the reasons I lost interest, it's one of the weakest links (get it.. links) in the game.
>6) Solid controls, good level design, stayed perfectly true to the Zelda formula
Why is being formulaic a good thing? One of the reasons (beside the cliche storyline) that I feel OoT doesn't deserve more critically acclaimed game ever is because it's formulaic, it just felt like a "been here, done that" kind of game.
>Pretty much the game was revolutionary in all it's aspects, something no game has come close to matching. Zelda did a lot for the industry.
I can't honestly think of anything that was revolutionary about it.







