Shadowblind said:
By that reasoning, a $5million game for the Wii that averages 300k copies will make only $1,500,000 too, thus taking a MASSIVE loss as well. It would take a million copies of a Wii game sold to even break even. If that were by any means correct, then practically all game developers would be going bankrupt, whether by Wii or by HD console, and thus the game industry is doomed to fail no matter what happens. Thus leading me to believe this whole 5-6 dollars thing is bull.
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God, I get so tired of correcting people on things that they should know, especially on a site where people debate sales and costs. Google is your friend.
Last gen was 5-6 dollars per game sold, this gen isn't even that.
"For the companies that do put next-generation titles out early, making a profit is tough. Namco Bandai presidentTakeo Takasu said his company needs to sell at least 500,000 copies of each PlayStation 3 game it creates to make a profit. Analysts predict that some other publishers will need to clear 1 million units to get in the black--and start making about $1 per game sold.
The remaining $59 per game goes into many hands. The biggest portion--nearly 45%--goes toward simply programming and designing the game itself. Then the console maker, retailer and marketers each get a cut. Add in manufacturing and management costs, and depending on the type of game, a license fee. Some gamemakers also have to pay a distributor to help get their titles in stores."
http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames.html
It's called the distribution system, and it says hello.
Oh, and further on your 5 million dollar development point: MOST GAMES ON THE WII DO NOT COST 5 MILLION TO MAKE. Triple AAA titles, 5-10 million.
But most games? 5 Million? Are you serious??? Try more like 1-2 million.
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the Wii has been outselling every system except its own handheld DS Lite since November 2006, i.e. some eight or so solid months of market growth.