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Kasz216 said:

I guess... might have something to do with EA being a bigger company though.

I mean a lot of HD developers seem to be in a hole that Wii developers aren't.

So there has to be something that isn't correct.

 

  • Advertising budgets have increased substantially.
  • Testing budgets have increased substantially with the scope of projects
  • Royalties to console manufacturers have increased per disk.
  • Many developers have to pay royalties to Epic for UE3 based on total revenue.
  • Developers are using more third party tools and contracters for things like AI, Physics, Multi-player etc.
  • Publishers are being forced to recreate most of their art assets or they are buying third party I.P. which doesn't directly show up on their game budgets directly.
  • After several games companies got sued, Publishers have been forced to increase their legal presence, especially for mature games. Also theres the whole war on piracy thing going on as well.
  • You never hear about the games which fail. The games which are scrapped half way done or games which are released and immediately bomb aren't remembered by anyone except the people who made them. Most of the games you or I could name have been profitable, the ones which we don't know of or about are likely a big source of Publisher pain at present.

 



Tease.