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Gnizmo said:
Riachu said:
Kasz216 said:
This is why huge development budgets are really bad.

Even a great team can make a bad game.

When you lose your shirt because of one bad game... it's a shame.

Free Radical should've just waited until Haze was polished before even setting a real release date to ensure quality.

 

If you assume infinite resources thi makes sense. Given limited resources though there is eventually a point where you just have to release a game or scrap it and throw away the money you put into making it. Haze likely got pushed out in hopes of recovering as much of the development cost as possible while knowing the game would suck.

Polishing a game doesn't require much resources.  Making the game does.  Polishing a game that was technically already finished doesn't really cost much to my knowledge.