Kasz216 said:
Squilliam said:
Kasz216 said:
Keep in mind it costs a lot more to run a company then just making back the dev costs of the game.
I think that's where people are missing a lot of this.
Stuff like... keeping the utlities on, new computers, paying the management and other people not on dev teams who do stuff 9-5. Janitors, Ad men, CDs, factories that put the games together, manuals, shipping etc....
Advertising is another big one not counted in Dev cost. That can range up to as much as the game development itself....
So in reality to "Break even" you need to make significantly more then your listed development cost once you figure in all the extra costs of buisness.
If you just kept breaking even on games you would eventually go bankrupt. It'd be slow.... but it'd happen.
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$100,000 per developer per year is the current complete cost per developer including much of the on site overhead, excluding advertising.
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Based on...? Seems rather cheap.
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That sounds about right.
Costs per developers are around 150k/year at my company but we don't work in gaming and developers make a lot more than a developer at a gaming company would make ( and I believe our benefits are better too).
PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !
PS3-Wii gap : 20 millions and going down !
