By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@gnawks

Thanks for clearing that up, though I don't understand the rationale of placing development costs under product costs, but I guess there must be some reasoning behind it. I mean, I would understand if the production of game art, models, music and such were under product costs, and engine development and other coding stuff would fall into R&D. That would make sense. I'm just glad I don't have to do accounting :)