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zexen_lowe said:
Khuutra said:
Final Fantasy Tatics only has one ending?

Huh? Does it have more than one??

Still, it has one of the best endings I've ever seen, the fact that it's not "and they lived happily ever after" makes it so great, what happens to Olan, the scene with Delita and Ovelia (that everyone thinks he's a hero but even that doesn't bring him happiness), and even that you are not recognized as a hero but have to live as an outcast, all of that being told by a historian many years later trying to "uncover the truth" make it simply outstanding.

 

No way.  It's ramshackle, rushed and confusing.  It seems deeps when you are an adolescent, but when you grow up and read more books, you'll see the "happily ever after" ending is actually less common and see the cheap tricks authors and directors use to feign depth.

The problem with Olan is that he can STOP TIME.  How does he get captured and burned at the stake?  Please.  And isn't he like T.G. Cid's adopted son?  Wouldn't he try to save him, and considering how powerful he is (and everybiody else, really) wouldn't they succeed?  That breaks the suspension of disbelief, Strike One. 

The scene with Delita and Ovelia is not "earned."  It's just a cheap random plot device, much like an adolescent or college film student would do to make something so it would seem "meaningful" and "deep."  Strike Two. (A lot of media and entertainment cycles go through this "rebellion" against the perceived constraints of their medium, in this case "happy endings."  But this usually results in grindhouse-style anti-endings and "Bonanza'd" explanations that don't make sense.  FFTactics has both of these.)

Just the fact that everybody in the party just got off of killing a supernatural deity with extreme powers being "outcasts" is laughable as hell.  What, did they instantaneously forget all their spells and skills?  Suspension of disbelief wrecked again.  Strike Three.

Lastly, due to all this, the Bonanza'd ending, the impobability of everything that happens afterward, and the cheap plot events that feign depth, this game literally has no rersolution.  This is just structurally bad.  Strike Four, take your base and get out.

It's ok if you like it.   But just don't trick yourself into thinking it is "deep."  It might SEEM deep in comparison, but upon further inspection and compared to better scripts, even ones that are from simpler and less "serious" material like Mario and Luigi or Dragon Quest, it's just sub-mediocre at best.  The game is driven by it's AMAZING soundtrack, which makes the bad plot seem all that more infuriating.