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I see Bigjon, the solution is: instead of making a crappy game with a big budget for an HD console, make an even crappier game but with less money for the Wii and you **MAY** reap the benefits, at least won't lose much money.

OK. Now, I can't see which part of that benefits the players. More crappy games with no commitment to quality, I don't want that , don't know about you.

If a company wants to stay competitive they've got to work harder, if the can't then it's time for them to consider developing other kinds of games, there's the PSN/Xbox Live Alternative. Look at the healthy Capcom branch of downloadable games, look at all the fine content of indie games on the PSN. If you can't deliver, you just can't so change your business, if that means going the Wii way to put out your trash there, then do it, if it's for the sake of business, it's all about money anyway. I just don't see how that benefits the industry. Even worse, I see that could very well be the path to destruction (going the casual, generic way) the only "Big Crash" of videogames that ever happened to this industry was provoked exactly by that proliference of crappy casual games.