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DarkNight_DS said:
--OkeyDokey-- said:
DarkNight_DS said:
@SpartanFX: I didn't disagree but if you don't make profit off what you are doing. What's the point? If the PS3 is their biggest revenue generator and it's where most of their games were bought for. This means the PS3 was also the biggest reason they lost money.

Um... how can PS3 be both the biggest generator of revenue and the biggest contributor to their losses? For that to make sense, they'd have to be losing money on each game they sold :S

Exactly what's happened.  Games don't turn a profit until X amount are sold.  They lost money off each game sold as they never met the magic sales number.

 

 

i couldnt read anymore after this. OKAY, think about what youre saying...if youre LOSING money on each game sold your increasing your losses with each "widget" you sell. In your scenerio, youre so hell bent on going against the grain to prove this is a potential "bad" thing for the PS3 youve flawed your entire argument.

While making a game the company begins at a loss, through royalties and sales they MAKE money on every game, true is the fact they start off at a loss and then must sell X games to turn profit, not true is you making up a false reality where a company LOSES money on each game sold...its not hardware, once the game is made the company makes money on the game...and once it crosses the threshold of development costs it creates a profit.

So, to sit here and argue that a 7% higher REVENUE margin somehow points to any likelyhood of creating more LOSSES without having ANY EVIDENCE about dev cost differences between the 360 and PS3 for T2....youre, ahem, awfully foolish.