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If those third-parties are developing on the Wii exclusively than this is a realistic article, but it would be too resource heavy to have to upgrade all aspects of a lead-developed Wii title to make it playable on the PS360.

I think the best option (as some developers have already done) is to have separate teams developing the titles. One for PS360, one for Wii/PS2/etc. to make the most of each system's strengths.



It's all about the game.