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So here we are, having born full witness to Nintendo's Q1 2009 lineup, which consists of all of 5 games from Nintendo themselves: Personal Trainer: Math, Fire Emblem: Shadow Dragon, Pokemon Platinum, Play on Wii Mario Power Tennis, and Play on Wii Pikmin.

 

I just find it strange that first party development can slump so hard. Exactly what was Nintendo thinking, or planning? I find it hard to believe that they would deliberately let development slump like this to open a window for 3rd parties, or simply because they don't have to put out software to move units. What exactly could motivate such a slump? We know they have a lot of titles in the works, the evidence is all over the place for stuff from first-party groups like EAD and Retro, and from partners like Factor 5, Next Level Games, Treasure, and Monster Games, but why haven't better strategies been developed to more thoroughly populate each quarter with their high-level releases?

 

Note: this is not a rant in particular. I myself am picking up Fire Emblem and Pikmin and will enjoy them fully, just pondering why development in general seems to have slumped. Release strategy problem, simple oversight, or something more cognizant.



Monster Hunter: pissing me off since 2010.