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davidwes said:
From Newsweek:
Steve Demeter, a 30-year-old programmer, built an iPhone game called Trism in his spare time, working nights and weekends. By the end of September he'd earned $250,000 in just two months. He's made more money since, but won't say how much. But it's enough that he's quit his job at Wells Fargo bank, where he was writing code for ATMs, and he has hired five engineers to develop a slew of new iPhone games. "We might get funded. We might get acquired. There's a lot of things on the table," he says. "My life is very different than a year ago." Where things will be a year from now is anyone's guess. But for now, the little guys are happy to be riding on Apple's coattails.

From MacRumors:
Pangea Software is another company that has been able to find huge success on the App Store. As a long time Mac developer, Pangea was able to leverage several of their existing titles into popular iPhone Apps. Games such as Cro-Mag Rally and Enigmo will help Pangea generate $5 million in revenue this year. Pangea's Brian Greenstone notes that in the past four and a half months, Pangea's iPhone apps have generated more income than retail sales of all of Pangea's apps for the Mac for the past 21 years combined. It's no surprise that Pangea has given up writing Mac games and will focus entirely on the iPhone from now on. Greenstone claims this sort of success is within anyone's reach:

 

Holy. Crap.

Behold the power of online distribution. Can't wait for it to spread through the handheld market and into the console market.



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