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I am arguing that you have to have direct control of a limitted amount of movement, with a turn based format for actually taking action. What you dexcribed is a very cool way to get the feel of a battlefield around you while taking out the part that would make it an SRPG, moving your characters into strategic position and then taking action.

Again, what you described sounds like a way to get the visuals of a fast paced and realistic battle, while taking out the direct control over positioning that would make it an SRPG. It is certainly a cool idea, and I can't think of another RPG that has done it before, but it is still not an SRPG.



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