Torillian said:
You don't actually have large numbers of characters though, because all you do is control groups. This also is the reason for the number of enemies. Since every enemy you would normally fight is divided into five it's not actually that much strategy. Longer battles is meaningless, any JRPG can have excessively long battles (I just got through a 40 minute boss in Persona 4, doesn't mean it's an SPRG).
Class changes and unit types are also prevalent in FF X-2 y'know.
Party formations and tons of recruitable people, If I remember correctly Suikoden had both of those.
What matters is that the one thing that has always set SRPG's apart is the incorporation of movement into the battle system in one way or another. Since TLR does not have this, it is not an SRPG, and is again more akin to Persona like turn based RPG with a buttload of characters on screen (while controlling them in groups of 5 so that it really comes down to every character your average turn based JRPG being divided into 5) |
Last Remnant does have this to an extent, actually. There is a simulation of battlefield position, and depending on this position, you might not be able to attack a unit you'd like since another unit will intercept you. And if a unit is across the battlefield from another, they have to spend a turn to move across the field in order to attack.
I'm not sure that I'd call it an SRPG, but it definitely has strategic elements.