ssj12 said:
I will actually agree with Leo (even though I agree he needs to be perma-banned) the 360 cant handle the amount of stuff happening at once in Killzone 2 and being limited to 360 formatted DVD-9 only 3 alpha maps would be able to fit. The map shown is 2GBs large so if there is 20 maps the 360 would be screwed as there would need to be 40GB/7GB = 6 DVDs, thats not good at all and thats taking away maybe 2GB of 7.1 channel audio and the game engine. Even if some maps have some textures reused to cut down on file size on some maps the game still needs the 50GB Blu-ray disc. Also this being the alpha version and the PC version of Gears looks worse then the PS3 version of UT3 (a game thats nearly complete) and Killzone 2 is in it's alpha form, the beta being shown at TGS, currently matches UT3 PS3, the beta will probably match UT3 PC. And of course its not the end all to be all but it is pushing fantasy realism to the next level. |
Re disc space
In the E3 demo, you see those big things flying in the sky far in the distance? Or flying over the city with all those buildings. Thats why the first level uses 2gb. The way those far off building/details are stored on disc require a ton of space and is not compressed whatsoever.
Think about this; Warhawk looks nice, right? And all the maps are really big, right? Then why is Warhawk under a gig?
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"