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Wojtas said:
Cadence said:
The textures aren't really that impressive, but I find the character models to be quite appealing. Graphically, I mean.
Just as Cadence said, the enviromental textures don't really look like the deal, it almost seems like most of the horsepower is going into character models, animation, lighting....I'll laugh my ass off if it turns out that the PS3 can't do better than 720p, 30 fps with this game. Next, i wonder just how much space will the game take. They should learn how to compress data instead of just throwing everything on an expensive disc.

 

About the textures...

This game is using a deferred rendering; basically this means they can have tons of lightsources, shadows, motion blurr and other effects without as much of a performance penalty as you would get through a more standard rendering technique. On of the big disadvantages to this technique is it severly limits the texture fill rate, that is the number and size of textures that can be used - so, don't expect the textures to get significantly better unless they come up with a majore technical or artistic workaround.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"