ssj12 on 25 August 2007
sieanr said:
The game is a FIRST person shooter, that is you are seeing the world through the eyes of the character - not through a camera lens. Since this is the case, why try and approximate what a camera sees when you aren't really seeing the world through a camera? Wouldn't it make much more sense to try and approximate how the human eye sees things, thus making it a true FIRST PERSON experience? A good example is how overdone lens flair was a few years ago, or even bloom today. Neither of these effects are present in the human eye the way they are implimented in games, so it seems kinda out of place in an FPS IMHO. BTW, they aren't mimiking film grain |