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Legend11 said:
albionus said:
Legend11 said:
It's strange how graphics suddenly stopped mattering once Nintendo decided it couldn't keep up with the graphics arms race. Before that I remember Nintendo fans comparing Resident Evil 4 on the GC to the PS2.

Also it's more about price than graphics suddenly "not mattering" anymore. Lets be honest, if the PS3 and 360 were $200 they'd be selling a lot more, does that mean that graphics suddenly started mattering or that a lot of it is the actual price?

And about the gameplay over graphics, everyone wants good gameplay it's idiotic to think otherwise and it's idiotic to think that developers have to choose one or the other or that the more you put into one the less you get of the other.

If the PS3 or 360 were $200 they would have graphics in the same realm as the Wii's.  The graphics obsession drove the price of those two systems way too high while also destroying the bottom line of their corporate divisions. 

By the way, graphics stopped mattering when 2 of the big 3 decided you had to pay over $400 to play their games and when a new way to play games was offered.


I'm saying that if both those systems were somehow $200 with the same graphic capabilities they would sell a lot more.  It's not the graphics don't matter it's that price matters more.


Huh, I don't recall posting and then editing that comment, strange.  Anyways well above a certain point price begins to matter.  The GCN was $100 cheaper than an Xbox and the graphics were similar yet the more expensive one sold better.  When systems get above $300 it seems is when price becomes king.

Also, the point of why this hurts game developers is that at this stage in the US last gen about 15.6 million systems had been sold with the leader at almost 11 million.  This time about 13 million have been sold, the leader is at less than 7 million and the HD systems account for less than 9 million.  Natural growth alone should have pushed total sales to around 17 million.  The greater cost of HD systems has eliminated half the potential market for games at a time when it also doubled game budgets.