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BengaBenga said:
So if Infinite Undiscovery and The Last Remnant are on the easy to develop for console, what technical mess can we expect for PS3 exclusives? Jeez. 1 minute load times? 2 fps?

 

Which makes no sense.  Judging by past work, I've always thought of S-E as the pinnacle of development studios... and so far from a technical standpoint they've done nothing but dissapoint.  We've clearly seen what PS360 are capable of in the hands of able developers (especially UE3 on 360), and then there is S-E, who have yet to show a title that can stand with the gems of this gen.  I know IU wasn't developed internally, but there's no excuse for TLR technical faults.

I wish S-E would return to the days when they developed a handful of amazing titles a year, rather than a truckload of shovelware.



It's all about the game.