| BengaBenga said: So if Infinite Undiscovery and The Last Remnant are on the easy to develop for console, what technical mess can we expect for PS3 exclusives? Jeez. 1 minute load times? 2 fps? |
Which makes no sense. Judging by past work, I've always thought of S-E as the pinnacle of development studios... and so far from a technical standpoint they've done nothing but dissapoint. We've clearly seen what PS360 are capable of in the hands of able developers (especially UE3 on 360), and then there is S-E, who have yet to show a title that can stand with the gems of this gen. I know IU wasn't developed internally, but there's no excuse for TLR technical faults.
I wish S-E would return to the days when they developed a handful of amazing titles a year, rather than a truckload of shovelware.

It's all about the game.







