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Androo said:
libellule said:
tk1989,

Killzone2 is not Lair

Lair failed on 2 main point :

- lake of soul/identity/background
- special control

- Killzone2 seems ok in term of control
People ask about innovation but where was innovation in Gear of War ?
shot experience game ever ? cover system stolen to another game ?
CoD4 ? what's new about this game ? where is innovation ?
I dont know.

- background/soul/identity :
It is basically the main point on Killzone2 : it has "style"
Hellgast are just amazing and this grey atmosphere is very interesting
This lake of color is the same lake of color that u have in MGS4, and it is just a very good.

Overall there was always more doubt / less interest about Lair compared to Killzone2.

I never played GoW but I HEARD what it did.. it did it pretty effing well. Please don't tell me that Kilzone brings 'lighting' as the 'innovation'... And I still prefare MGS4's bright brown shade than KZ's f*cking dull grey. It's dul and depressing. What's the atmosphere there?!


GoW = God of War
GeOW = Gears of War

Anyways, Gears brings nothing innovative, the blood splatter onto the screen can be traced back to SNES games, head blowing off from sniper shot = from their main franchise Unreal Tournament, chainsaw = Resident Evil. If Gears was made by another studio it would have sucked by in the great hands of Epic the game had great gameplay, thats what it did right.

You never played the first Killzone so its hard to explain, its the enemy's home planet. The were criminals outcasted by Earth to that planet. Its a horrid place with bad weather and has a horrid atmosphere. Their leader is an extremely smart scientist who created breathing tools for his people and eventually terraformed the planet. The fact that it's all gray is because of all the smoke in the atmosphere from the humans attacking the planet because Earth was attacked in the 1st game.

So gray = smoke, ash, and dust being blown around everywhere, and Gears = not innovative but good none the less.

 



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