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yea.. console game devs have become sloppy, but you have to realise that games need to sell 1 million copies to break even, so each company wants to sell atleast 1.5 mil units of each game. That puts huge pressure on developers especially with how different and complex hard ware is becoming:

wii hardware: weaker hardware- different control scheme

360 hardware: hard disk limitation,multiple discs for certain titles

ps3 hardware: complex cell architecture

as opposed to the good ole 16 bit when the mega drive had the advantage of the faster CPU and SNES had the more colorful graphics palette

As games progress from 2D to 3D, games have progressed from a few KB for a level to a few KB for a texture- its bound to get a little murky. The good devs who can afford to develop rich worlds with complex code still make some phenomenal games. But games dont need to be complex to be fun- Braid proves that



Doubt is not a pleasant condition, but certainty is absurd.

owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii

5 THINGS I'd like to see before i knock out:

a. a AAA 3D sonic title

b. a nintendo developed game that has a "M rating"

c. redesgined PS controller

d. SEGA back in the console business

e. M$ out of the OS business