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LordTheNightKnight said:
"A portable console following the same philosophy as the PS1 and 2 had enormous potential and could possibly even lead to burying Nintendo (remember this was pre-Wii)."

Although they didn't actually try the strategy of the first two with the PSP. They tried to sell a multimedia system and a new video format, with gaming being fumbled by assuming there was a "handheld gaming ghetto".

What happened with the DS is what the PS1 actually did, offer a new type of gaming at an affordable cost to developers and gamers, while the PS2 was making a system focused for gaming (had an experimental structure that help change the way games were rendered), with movies as a bonus.

I think it really did follow a similar philosophy. The gamer growth of the PS's and the DS are quite different. the DS has attracted millions with accessible games like brain training, Nintendogs, Animal crossing and lots of other games that people who never would have thought about getting a gaming console could play.

THe PS1's growth came from attracting an older male demographic with games like Gran Turismo, Resident Evil and Driver. The PSP seemed to take the same route. Using the larger disc format and the more powerful processor, the PSP tried to push the kinds of games that made the PS's huge in to a handheld arena. And they're great games, but the handheld market for them just isn't as large.

One could argue that pushing UMD's is more like the PS3 pushing Blu-Ray than it is the PS1 or 2 capitalizing on existing formats, but they all saw Sony trying to use a new or relatively new format to make more space to make more detailed and male demographic pleasing games.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.