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...and buy another console and buy another copy of the game.

Not having to do all of the above is one of the reasons why the Wii is successful as a multi-player light gaming party platform. Split screen play does facilitate that kind of experience.

Console gamers tend to use the 360 for in-house console LAN parties, and naturally, the gung ho network gamers custom build LAN box PCs to tote around from one LAN gaming party to the next.

Either way, it seems pretty doubtful that there's some huge deluge of Wii owners who specifically didn't buy CoD WaW because they were "holding out" for the Conduit instead for multi-player FPS action on the Wii. It's not like there's currently any good competition on the platform for the FPS genre.

I think the reality may well be that there simply isn't as much of a market for FPS games on the Wii as there is for the 360, PS3 or PC, which will probably be appropriately reflected when the Conduit is released.

Since it's a platform exclusive, there are good odds it will sell better than CoD, but I hardly think the Conduit represents some magical turning point where 3rd party developers start flooding the Wii with top tier quality FPS/hardcore games.