DTG said:
Look, most of the world doesn't want "deep" gameplay. If they did, the Wii and it's intuitive, simple controls wouldn't be wiping the floor with the competition. Better yet, tv's, movies and books wouldn't be wiping the floor (in terms of audiance size) with all 3 consoles combined. People want story, the faster you can give that to them with the least amount of work and distraction the more they're likely to follow. You;re a gamer and may not agree, but most of the world doesn't play games, and doesn't want to because it is too much work, effort for less conventional awards (beating the game rather than reciving an emotional or mental punch from a film or book, for a fraction of the time and effort necessary) |
I can't believe you're serious about this. Gameplay is by far the bigger factor in what makes a game popular.
You even brought up the Wii for christ's sake! MKWii! SSBB! Wii Fit! There is NOTHING in those games that make them great in terms of story. It's the gameplay. And the people you talk about, who don't play games but watch movies and read books, are exactly a part of the audience that these games (with the Wii) appeal to.
Call of Duty 4 has a great singleplayer, but the story doesn't matter one bit when it comes to making the multiplayer popular. It's the gameplay.
If something isn't fun to play, chances are it will fail saleswise.