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RPG said:
For a game like uncharted, anyone know how many sales would be needed in order to break even? It's seems to be a game with high production values so it must be one of the more expensive games out there.

2 million sales sounds too little to me in order to have broken even.

Let's assume Sony got $15 from each copy, so that would have made them $30m, and for a game that only took 2 years in full production, with a further year of pre-production, from quite a small studio, that is certainly a good return, though I can't find figures for the cost