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flagship said:
Well every pokemon game since the original has pretty much been a rehash, the improvements in terms of game play have been laughable and most new pokemon (especially in Diamond and Pearl) turn out to be carbon copies of previous pokemon with fancy new names and renamed abilities.

Agreed to an extent, while to a casual user may see the basic gameplay as the same throughout the series (and it pretty much is), the more advanced player will see many additions that add whole new layers to collect and train all the pokemon.

flagship said:
 I remember playing Galaxies and thinking Ohhh wow Mario's got an ability that makes him fly again, didn't see that in Mario 64, Super Mario World or SMB3

I'd say the bee suit (i'd assume you don't even know about the superman-like suit) is way more closely linked to the hover feature of F.L.U.D.D. from Super Mario Sunshine than the Flying Cap and Tanooki Suit from Mario 64 and SMB3. But you are right.. the Bee Suit was the only "new" thing Super Mario Galaxy did in terms of gameplay.. it was pretty much only praiseworthy for its automatically adjusting 3d camera

flagship said:
 and Twilight resulted in Link getting nearly the exact same equipment he's had since the NES days. 

 

Very true.. i remember how sweet the clawshot was in Legend of Selda (NES) and the upgrade to double clawshot in Adventure of Link (NES). Granted the Ball and Chain didn't arrive until later, in the Link to the Past (SNES), it was still fairly early in the franchise's lifetime. I remember also fishing throughout the overworld in Link's Awakening (Gameboy), and the Dominion Rod was a blast in Ocarina of Time (N64), but let's not forget the Gale Boomerang in Majora's Mask (N64), the Spinner in Oracle of Ages/Seasons (GB Color), or the incredibly useful water bombs in Windwaker (Gamecube). Nothing has changed, but at least they are fantastic items (double clawshot from Adventure of Link was definitely my favourite in both that game and Twilight Princess)