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Sqrl said:
Erik Aston said:
ZenfoldorVGI said:
It's getting a little late and I didn't read all that, but I'll go over why I think the Wii 1st party software sells well:

1. Userbase
2. 1st party consumer preference
3. Lack of choice
4. Marketing
5. Price
6. bundles
7. hype
8. quality
9. innovation
10. wise choice of genres
11. nostalgia
12. Trends/Fads

...that about covers Nintendo 1st party.

Nintendogs has sold 20m copies. It:

1. launched into less than 10m console base.
2. aimed at non-traditional customers with no preference.
3. has plenty of pet sim alternatives
4. had less marketing than many of their titles.
5. has a standard handheld game price.
6. has been offered in limited, optional bundles.
7. was bashed by the hardcore.
8. was high quality.
9. was based on an old concept and utilized old technology.
10. ... huh?
11. had no nostalgia factor.
12. "capitalized" on a trend/fad that had seemingly died 8 or 10 years earlier with Tamagotchi.

So that's 2 of 12 it qualifies for.

  1. And now has nearly 90m...the growing userbase is why sales didn't stop at 10m =P
  2. "Casuals" will call any console "a nintendo"...so yeah probably some preference there...
  3. that have a fraction of the consumer awareness
  4. and still has much more consumer awareness..sometimes less is more (I'd like to see the stats on this actually, link?)
  5. agreed
  6. agreed
  7. But it was hyped within the demographic...ie "casuals"...you think "casuals" bashing Halo 3 made a difference to the "hardcore"? Why would the reverse matter?
  8. Yup
  9. Innovation is not invention, it's innovation, you can innovate with an existing invention...sort of like the Wii Remote...it was innovative but the tech and the concept had been around, Nintendo's innovation was building the whole package to make it appealing to the mass market
  10. Agreed "huh?", not sure wth he was saying.
  11. But "Nintendo" does.
  12. But was there nevertheless =)

So by my count that is 10 of 12.

 

First, I had Wii games in mind, and I wasn't trying to apply every one of these to every first party game. This was just a list of reasons why Nintendo first party games sell, and it's accurate in that sense.

To resond to number 10, "choice of genres."

I mean that Nintendo's sucessful first party games(most first party Nintendo games) fall into genres that Nintendo fans traditionally like. Like casual games, platformers, and adventure games. Not all companies do that. Sony, for instance, has began focusing heavily on FPS games, not necessarily a traditional genre for Sony fans.

Of course Nintendo does this as well, with games like Captain Rainbow...however like Sony, they have yet to meet with much success with non-traditional 1st party genres on their console. You've got to slowly develop these genres on your console. Like, for instance, if Sony keeps piling FPS games on the PS3, eventually, FPS gamers will start to buy PS3s to play them on.

The perfect example of this is the "casual game genre." Nintendo sees that Wii fans love casual games, so they have now started making more casual games, and they sell a lot. Games that don't follow this trend, don't sell as much.

10. So, sticking with traditional proven seller genres on your console helps your software sell.

Easy, peasy.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.