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Hmm... That's funny, I was pondering over a similar idea for a game, though I would take it a little further by making you "write" the game before you play it. Of course it's only an idea and I'm just a rookie game designer, but its interesting none-the-less.

Now I see the point of this game is to give the player the freedom to solve a puzzle any way he wishes - that's a cool idea, but there are some issues. For one, I wonder how many items will be functional duplicates, and how many puzzles will be either overly generic or very specific in how you solve them. I'm sure they will work it out to the best of their capabilities, but balancing could be a problem. And of course, it will be quite infuriating for the player when he writes a word the game does not recognize - it takes you out of the game completely.

Overall though this looks quite exiting - I'll be sure to keep my eye on it.