| ZenfoldorVGI said: It's getting a little late and I didn't read all that, but I'll go over why I think the Wii 1st party software sells well: 1. Userbase 2. 1st party consumer preference 3. Lack of choice 4. Marketing 5. Price 6. bundles 7. hype 8. quality 9. innovation 10. wise choice of genres 11. nostalgia 12. Trends/Fads ...that about covers Nintendo 1st party. |
Nintendogs has sold 20m copies. It:
1. launched into less than 10m console base.
2. aimed at non-traditional customers with no preference.
3. has plenty of pet sim alternatives
4. had less marketing than many of their titles.
5. has a standard handheld game price.
6. has been offered in limited, optional bundles.
7. was bashed by the hardcore.
8. was high quality.
9. was based on an old concept and utilized old technology.
10. ... huh?
11. had no nostalgia factor.
12. "capitalized" on a trend/fad that had seemingly died 8 or 10 years earlier with Tamagotchi.
So that's 2 of 12 it qualifies for.
Maybe instead you should analyze how Nintendogs:
1. helped create the huge userbase.
2. helped create a 1st party preference among non-traditional audiences.
3. influenced all those pet sims to come out, even as it kept outselling them by millions.
4. was marketed virally by WOM initiatives.
5. was perceived to have value far exceeding its price.
6. was put into bundles because of its hardware-driving power.
7. reached the fever pitch of hype within non-traditional audiences years after launch.
8. succeeded in being a high-quality experience despite being Nintendo's first foray into a new genre.
9. used "lateral thinking of withered technology" instead of a sheer innovation focus.
10. ... again, what does this mean?
11. was a breakthrough hit at a time when all of Nintendo's traditional franchises were declining, and
12. created a major new trend/fad.
You've thrown out a long list of words, but it really does nothing to explain Nintendo's success.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







