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Kwaad said: First of all. Your saying the PS3/360 have no more power than the Wii... I'm not even gonna laugh... That is pathetic sad.
Compared to the things they have to do, they are much more at their limits. And don't think about their theoretical burst rates. In reality you can be glad if you get even a third of their theoretical power out of them. Only an idiot would add the burst rates to get the real performance. Both the Xbox 360 and especially the PS-3 don't like it, if you have to get them out of their stream modes. If you don't need to stream their rather deep pipelines become a problem! Every capable programmer knows that most benchmarks might look great, but are without any real value, unless you add more background. Due to their more complex designs engines are in fact more limited. This will especially hurt the PS-3 because its programs can be fast, if you specially craft them around the SPUs. This is beyond the scope of engines. They can only fit to the PPE and put some functions to the SPUs, that they have in their libraries. While the cache of the Xenon is not fast, its architecture is much more accessible to an engine, but optimizations are limited nonetheless. The Wii has the advantage that it does not depend so much on optimization.