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It's not that the controls are different in Re4 (they're still tank controls), it's just that when combined with the fixed camera angles from the pre-RE4 games, it makes for a much higher learning curve. I'd say that you should go around the dining room, running around the table. If you can go around the table without stopping, you're pretty much set to go around the rest of the mansion.

What makes the previous RE's scarier than RE4 are those fixed camera angles. It's not a problem when you can see the enemy. You can manage and deal with the situation just fine (even without ammo). But when you're going down a hall, and you hear the zombie approaching, yet you cannot see it, that's when you start to panic. Imagine REmake without the fixed camera... the sense of panic and dread are pretty much gone (Imagine Umbrella Chronicles here).

Resident Evil 4 went away with the fixed camera angles, and because of that, it struggled with the scare factor somewhat. Still, there were some parts that put chills down my spine (Novistadors... which you couldn't see. Oh, and don't forget Verdugo... who also evaded your line of sight. Connection?)