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axumblade said:
It's just a game. It's also not a huge budget game so I don't understand why people like to constantly refer to it as a flop. It's like taking an indie movie like Juno (a film that didn't seem like it would make a lot of money) that grossed 100 million dollars and saying it's a flop because The Dark Knight (one of the most highly anticipated sequels of all time) made 500 million.

True. And the term "flop" is getting tossed around so much that it's lost its original meaning (this game doesn't meet it, for one). That said...

Euphoria14 said:

Let us check some recent sales so far this year and go with the "popular opinion" here.

Lost Odyssey - Flop
Last Remnant - Flop
Banjo - Flop
Too Human - Flop (Game was supposed to "Change the World")
Tales of Vesperia - Flop
Infinite Undiscovery - Flop

Anything I missed?

I do not think these games are all flops, but it only seems fair seeing as how all these games more than likely cost more to develop than LBP did. Not to mention sold less.

You're missing an essential element that's causing the "flop" term to be tossed in here. It's not about the sales, it's about the underperformance (so far!) compared to expectations. Remember, Sony itself said that it expected LittleBigPlanet to be its number one game in all regions this holiday season. Sony also said that this game will be a hardware seller.

The former has a chance of happening, but NPD data shows that's not the case so far (and the author is using just NPD data).

The latter...does not appear to be likely.

To reiterate: the game's doing well by most standards. The "criticisms" are coming from the fact that it's performing far less than many, including Sony, expected it to. In that respect, it's much like Wii Music, although Wii Music may not actually have turned a profit yet.