Squilliam said:
This is what I figure the "next" Wii will be targetted as.
So it will be cheap, easy to manufacture and small, fitting into the form factor of the current Wii, without being obtrusive so it will use quiet fans etc. Why change a manufacturing style which works? They don't need to offer anything more than the current Xbox 360/PS3 really and therefore can benefit from the engine design work thats already been done. Btw, they will likely be using the 32nm process in 2011/2012 as the 22nm process is generally reserved for cutting edge designs and consoles tend to be behind the process curve.
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Just a few thoughts, IBM's current roadmap has the 32nm process being ready by the end of 2009 and is planning to have a 28nm process out "6 months after the 32nm process" ... In the next 2.5 years I would expect them to have the 22nm process out. Beyond that the statement "consoles tend to be behind the process curve." is not true; just looking back on the previous generation, both the Gamecube and XBox used the 180nm process pretty early in its life. A more accurate statement would be that "Consoles tend to be produced with the process the console manufacturing company's technolgy partners are ready for" which may or may not be the newest process, typically depending on their long term strategy.
Anyways, people assumptions about what Nintendo's next generation hardware will be is heavily dependant on their assumptions of why Nintendo produced the hardware they did in the current generation. Personally, I think a combination of uncertainty about the success of the Wii, the exploding development costs (and developers inability to controll themself), and the expense of hardware that could produce graphics with advanced texture effects at high resolutions were some of the main factors ... In the next generation they will have less to worry about in terms of the success of their system, developers will have learned to produce games at a reasonable price (for expected sales) or have gone out of business, and hardware capable of advanced texture effects at high resolution should be fairly inexpensive (for example, even low end graphics cards will be able to run a game like Crysis at high detail at above 1080p and over 60fps).







