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rhisc said:

Long time lurker on the site but I'll add this interview with the maker of Crackdown.

David Jones: I think it's also just being realistic. It's easy for some people to underestimate what it really takes these days to produce a great game. It's certainly true of the retail market in online as well.

So we're very resolute, we know what it takes, we know how much it costs, and we don't kid ourselves that it's going to take anything less.

Just sticking to that principle, not trying to pull the wool over anyone's eyes, both internally within the company and with investors, saying yes, it is a lot of money, but truly that's what it takes.

Unfortunately these days it does take that amount. Crackdown wasn't that long ago and our development budget was something like USD 20 million*, and even that to me now, I don't know if I could do anything for much less than that.

You've got the Call of Dutys, GTA IV – some challenging stuff to try and beat out there, or at least set a bar equal to that.

 

Thanks, that's useful.

It would be interesting to have a thread where we could store this kind of information when we get them. The 'How many copies are needed to be sold for a game to break even' is a pretty frequent asked question. To have these quotes and links regrouped somewhere would be practical.