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damndl0ser said:
Several of those games listed in the OP's thread have been in development hell for 3, 4 or even more years. Surely that would have some effect on their profit returns.

I don't see Sony dropping prices until next summer. They simply aren't in the financial situation that will allow them to do it. So I think 30M sales at the end of next year would be nearly impossible.

My last point, Sony is in this to MAKE money not to simply break even. They have lost billions of dollars on the PS3 and another year of loss will just add to the overall problem they have. Profitability is the only answer, not a price cut. A 500M loss is not something that will be easily overcome and Execs have share holders that they have to account to.

 

Several?  More like two.  Only Killzone 2 and Gran Turismo 5 have been in development near that long.  They've already made back a good bit of money from GT5's development through the release of GT5 Prologue, and Killzone 2 has only been in "full" development for around 3 years.  Throughout most of 2005 and 2006 they were working primarily on Killzone: Liberation, and Guerrilla Games' team size only consisted of ~40 people before they were bought by Sony at the end of 2006. 

They started going over concepts for Killzone 2 around the beginning of 2005 (as shown through the CGI trailer shown at E305, requested by Sony to show off the ps3's technology).   Actual development of the title began around the end of 2005, and they went into full production of the title near the release of Killzone: Liberation.  It was at this time that they were able to begin significantly expanding their team size as well, due to their aquisition by Sony.

They should be making back the money spent on Killzone when it releases in just a few months, anyway. 

February can't come soon enough!