gebx said:
Those numbers where based on Gears of Wars, and they don't make any sense since Gears of War sold 5,000,000 copies and that would mean $75,000,000 was used to pay the art and design guys and $60,000,000 to pay the programmers and engineers... see the problem? Those are fixed costs, not sure why they're shown as variable (or "per copy") costs... |
The portions that go towards paying graphics designers, etc. are certainly variables, but the percentages that go towards licensing fees and retailer markups are fixed, and those are the only figures that matter in this scenario, since Sony is both the developer and publisher of the games in question.







