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Kwaad said: Games like Red Steel, the textures have to be hand-tweaked to make sure they look right, becuase if their not, they wont look as good. The PS3/360 has the advantage they can just take a high rez texture, put it on the screen and it looks great. The Wii, every texture needs to be optimized, Every character model needs to have the lowest number of polygons and still look good.
I know we're going on about this already, just wanted to add by this logic the older the game the more epxnsive, and that simply isn't true, heck forget the textures and polygon counts on models alone takes insane time. Look at all the work on Heavenly Sword with motion capture on peoples faces, thats another whole element. Then all the extra effects and the extra layers on objects to make them look even more real. And despite the raw power of the ps3 and x360 you still have to do tons of opmtimizing to get it to run smoothly. Secondly as far as Red Steel goes, it was their first Wii title, I'm more then sure alot of the development cost was ground work for engines and other experience developed for future projects.