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@arsenicazure: It didn't. But that's pretty irrelevant. Nintendo have been publishing on IP:s they own, for the last decade.

M$ has lost huge amount of money even with 360 (even without the RRoD costs). It's hard to say are they profiting at the moment, since their electronics and entertainment division includes other functions too, than just 360. Also their PC games are under the division.

Sony is bleeding due to BD and other stuff included in the PS3. But, you're right, with better design choices, Sony might be able to make money out of it.

I wouldn't call Nintendo "lucky" for not having to deal with faulty hardware and/or entertainment center functionality. Both of the issues were due to bad design choice. Nintendo doesn't have the incentive to push other functions than games into peoples livingrooms and Nintendo have been designing hardware for more than 3 decades, so i think they have somekind of idea how to make hardware (although, the slotloading drive is a possibility for hardware failures).

You mentioned the other improvements than resolution and that's my point. The biggest improvement would be to get all the things you mentioned to run with todays visual quality in 1080p. The reason why 360 wasn't originally designed for 1080p output is, that the thing freezes when you try to output the game in 1080p with the same visual quality it is capable in 720p (and the same thing with PS3). This also requires increases in RAM and its bandwidth.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.