Nah, I think its relevant to the thread, Oyvoy.
I'm trying to figure out your by-generation totals, though. I don't think they make sense. And the VGC number for Pokemon RGB is 31.38m, btw.
Taking it a little bit farther... Pre-7th gen, the top 30 are:
1 Super Mario Bros. 40.24m
2 Pokemon Red / Green / Blue 31.38m
3 Tetris 30.26m
4 Duck Hunt 28.31m
5 Pokemon Gold / Silver 23.11m
6 Super Mario World 20.61m
7 Super Mario Land 18.14m
8 Grand Theft Auto: San Andreas 17.48m
9 Super Mario Bros. 3 17.28m
10 The Sims 16.08m
11 Pokemon Ruby / Sapphire 15.40m
12 Gran Turismo 3: A-Spec 14.87m
13 Pokemon Yellow Version: Special Pikachu Edition 14.64m
14 Grand Theft Auto: Vice City 14.20m
15 Super Mario 64 11.89m
16 Pokemon Fire Red / Leaf Green 11.82m (Nintendo shipment number)
17 Grand Theft Auto III 11.60m
18 Super Mario Land 2: 6 Golden Coins 11.18m
19 Gran Turismo 10.85m
20 Super Mario All-Stars 10.55m
21 Gran Turismo 4 10.18m (Polyphony shipment number)
22 Mario Kart 64 9.87m
23 Final Fantasy VII 9.72m
24 Gran Turismo 2 9.37m
25 Donkey Kong Country 9.30m
26 World of Warcraft 9.19m
27 Super Mario Kart 8.76m
28 Halo 2 8.46m
29 GoldenEye 007 8.09m
30 Final Fantasy X 7.95m
This list is being totally rewritten, basically. 7th gen games which have beaten or could beat that 7.95m mark of FFX at 30, include:
Wii Sports
Nintendogs
Wii Play
Pokemon Diamond/Pearl
New Super Mario Bros.
Brain Training
More Brain Training
Mario Kart DS
Wii Fit
Mario Kart Wii
Animal Crossing: Wild World
Halo 3
Super Smash Bros. Brawl
Super Mario Galaxy
Call of Duty 4 360
Super Mario 64 DS
Grand Theft Auto IV 360
Mario and Sonic at the Olympics Wii
Gears of War 2
Animal Crossing: City Folk
Gran Turismo 5
Wii Sports Resort
Etc. It's hard to try and peg all of those into the list, but you get the point... The barrier to being a top 30 all-time game will go from below 8m, to well over 10m, half of the top 10 and top 20 will be current-gen games, and the number of all-time 20m sellers could go from 6 to 12 or higher.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







