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Nah, I think its relevant to the thread, Oyvoy.

I'm trying to figure out your by-generation totals, though. I don't think they make sense. And the VGC number for Pokemon RGB is 31.38m, btw.

Taking it a little bit farther... Pre-7th gen, the top 30 are:

1  Super Mario Bros.  40.24m
2  Pokemon Red / Green / Blue  31.38m
3  Tetris  30.26m
4  Duck Hunt  28.31m
5  Pokemon Gold / Silver  23.11m
6  Super Mario World  20.61m
7  Super Mario Land  18.14m
8  Grand Theft Auto: San Andreas  17.48m
9  Super Mario Bros. 3  17.28m
10  The Sims  16.08m
11  Pokemon Ruby / Sapphire  15.40m
12  Gran Turismo 3: A-Spec  14.87m
13  Pokemon Yellow Version: Special Pikachu Edition  14.64m 
14  Grand Theft Auto: Vice City   14.20m
15  Super Mario 64  11.89m
16  Pokemon Fire Red / Leaf Green  11.82m (Nintendo shipment number)
17  Grand Theft Auto III   11.60m
18  Super Mario Land 2: 6 Golden Coins  11.18m
19  Gran Turismo  10.85m
20  Super Mario All-Stars  10.55m 
21  Gran Turismo 4  10.18m (Polyphony shipment number)
22  Mario Kart 64  9.87m
23  Final Fantasy VII   9.72m
24  Gran Turismo 2  9.37m
25  Donkey Kong Country   9.30m
26  World of Warcraft   9.19m
27  Super Mario Kart  8.76m
28  Halo 2  8.46m
29  GoldenEye 007  8.09m
30  Final Fantasy X  7.95m

This list is being totally rewritten, basically. 7th gen games which have beaten or could beat that 7.95m mark of FFX at 30, include:

Wii Sports
Nintendogs
Wii Play
Pokemon Diamond/Pearl
New Super Mario Bros.
Brain Training
More Brain Training
Mario Kart DS
Wii Fit
Mario Kart Wii
Animal Crossing: Wild World
Halo 3
Super Smash Bros. Brawl
Super Mario Galaxy
Call of Duty 4 360
Super Mario 64 DS
Grand Theft Auto IV 360
Mario and Sonic at the Olympics Wii
Gears of War 2
Animal Crossing: City Folk
Gran Turismo 5
Wii Sports Resort

Etc. It's hard to try and peg all of those into the list, but you get the point... The barrier to being a top 30 all-time game will go from below 8m, to well over 10m, half of the top 10 and top 20 will be current-gen games, and the number of all-time 20m sellers could go from 6 to 12 or higher.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.