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Well, the issues with the UE and the presentation issues will not be the case for XIII, as that is not using that engine, and a much higher budget game, so it will be filled with FMVs

In terms of gameplay, I cannot comment as I have not played TLR and IU does not really count, but Eurogamer and GT were far more in favour of the battle system.

There is no reason to copy wRPGs, they are different, and I do think that the genre needs major innovation.

When they talk about having 12 playable characters, I think they just mean there is too much inventory management, and then with TLR they complain about too little. (and IU was barely 20 hours)

I don't think these games are great indicators of the future of SE, but if they don't get XIII right, they will be in trouble