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twesterm said:
windbane said:
twesterm said:
windbane said:
twesterm said:
ssj12 said:
ssj12 said:
twesterm said:
ssj12 said:
twesterm said:
windbane said:

 


 


Fine then, what's revolutionary about UT3?



actually I remember one small detail.. theres a hoverboard which is quite odd to see in an FPS even with vehicles.


A hoverboard is all you've got? Yeah, a new vehicle that has been done in other games, I sure am owned. Owned to max. Burn and all. Ouch.

I'm not saying UT3 is a bad game, far from it, I'm just saying it's not revolutionary, even for a console. It's only building on the same basic Unreal gameplay that was revolutionary when it came out, now it's only just a sequel. I've played UT3 and I've worked in UE3 and it's not revolutionary as far as the user end goes. It's good but people are in for a surprise when they find out they've been so excited over the same UT they've been playing for years with updated graphics, some updated weapons, and some new game modes. PS3 owners who are playing this with a controller (because not nearly all will have keyboards) are going to be in for a huge shock when they realize the game is too fast for a controller, they're getting owned by people with a mouse/keyboard, and they more than likely won't even be able to bunny hop effectively. People who enjoy creating content will of course be in for a treat, but that's not going to be for the PS3 version.

 





Have you ever made a completed mod? No? Ok then, I have made several.

When they are optimizinf framerate, they do it for the machine they are working on, be that PC or PS3. In four years from now, they are going to be working their hardest to make whatever particular level as good as possible optimized for that machine. When they test their framerate they are going to run the level and make sure everything runs smoothly there, they're not going to say well (think Gomer Pile voice here) I guess since the minimum specs are this this game could run well on that, they are going to say x mod or level was developed on or for this machine and those are the minimum specs.

And as for the easy porting and modding, we will see. I still have serious trouble believing that the coding side will be as easy as they say it is. The art and level design sides I don't have any problem with, but the programming have to muck around in the code and make their own code unique to the UT platform that I don't think it's going to work well at all. I could be completely wrong about this, but I don't think I am.

-edit-
Long quote trees make me happy


 I work with the Battlefield 2: Apocolypse mod team to make that mod.. its the same specs as BF2 requires. 

 Theres been hoverboards in FPS games before? that allows you to do minor tricks?



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